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Most interactive art is just expensive blinking furniture.
It looks impressive in photos, but nobody remembers it a week later.
You’re tired of installations that feel like tech demos. Your team is tired of wrestling with hardware no one truly understands. Visitors are tired of pressing glowing buttons that don’t mean anything.
All of that changes when you stop asking, “What tech can we use?”…and start asking, “What story are we telling, and who is the visitor in it?”
To commission interactive art that people actually care about, you don’t start with sensors, projections, or AI.
You start with a story.
You start with a story.
You start with a story.
The emotional arc, the role the visitor plays, and the world they step into. Then you find artists and studios who think like storytellers, not just technicians, and guide the whole commissioning process, from first idea to opening night, through that story lens.

The Story Motivated Installations™ Framework
Why Story Comes First (Or Your Installation Becomes a Gadget)
Technology ages in dog years. Hardware fails. Software updates break things.
The one thing that doesn’t go out of date? Emotional truth.
When story leads, every technical choice becomes a lever, not a distraction.
You’re not adding sensors because “it’s cool”. You’re adding interaction because it pushes the story forward.
Story is the shared language between:
- The museum curator obsessed with mission, education, and accessibility.
- The gallery innovator chasing cultural relevance, buzz, and visitor excitement.
Different missions. Different audiences. Same backbone: a clear narrative.
If you skip the story, you get novelty. If you lead with a story, you get meaning.
The Narrative Blueprint Method
Think of this as your north star. Every Story Motivated Installation™ starts with four layered questions:
- Emotional Truth: What should visitors feel? Awe? Curiosity? Tension? Connection? If you can’t answer this, your installation is already drifting.
- Dramatic Question: What mystery or transformation drives the journey? What question is the visitor unconsciously trying to answer by interacting? (“What happened here?”, “What part do I play?”, “What changes if I participate?”)
- World Building Cues: What gives this world a body? How do sound, light, materials, motion, or data make the story tangible? You’re not decorating; you’re constructing a world the visitor can inhabit.
- Audience: What role does the visitor actually play? Observer? Explorer? Collaborator? Instigator? What action do they take, and how does that action advance the story?
This Narrative Blueprint becomes your decision filter. If a feature doesn’t strengthen the blueprint, it doesn’t belong in the piece.

Story as an Accessibility Tool (Not Just a “Nice To Have”)
Technology can be a barrier. Complex interfaces. Confusing gestures. Hidden rules.
Story does the opposite; it simplifies.
When visitors understand why they’re interacting, they don’t need a long list of instructions. Clear narrative cues reduce cognitive load and make the experience more inclusive for:
- People unfamiliar with technology
- Neurodivergent visitors who benefit from clear structure
- Multilingual audiences who grasp story faster than text heavy labels
Story isn’t an extra.
It’s a built-in accessibility system.
Examples of Story Motivated Installations
Here’s what “story first” looks like in the wild:
- A museum installation where walking across the floor reveals hidden historical narratives; Discovery becomes a metaphor for uncovering memory.
- A gallery work where touch triggers fragments of a sonic poem; Visitors collectively assemble a narrative, turning the audience into co-authors.
Same tech you’ve seen elsewhere. Completely different meaning because the story is doing the heavy lifting.

The Commissioning Process (Story Driven Version)
Think of commissioning as designing a system:
Story → Budget → People → Prototypes → Production → Launch → Care.
Step 1: Begin with Story, Not Technology
This sounds obvious… but here’s the plot twist:
Most creative people I’ve met do the exact opposite.
1. Identify the Core Narrative
Before you ask, “What can it do?” ask:
- What world are we creating?
- Who inhabits it? (Historically? Fictionally? Conceptually?)
- How should the audience feel upon entering, and upon leaving?
If you can’t answer these clearly, you’re not ready to discuss hardware.
2. Define the Audience’s Role
Visitors need a clear role. Environments need gentle, intuitive invitations.
Is your visitor:
- An explorer uncovering hidden layers?
- A collaborator contributing to a shared outcome?
- An instigator whose actions trigger visible change?
Different venues support different roles:
- A museum might favor reflection and learning.
- A gallery might lean into provocation and spectacle.

3. Map the Emotional Arc
Give the installation a simple, repeatable narrative flow:
Arrival → Discovery → Interaction → Transformation → Reflection
- Arrival: What instantly sets the tone?
- Discovery: What invites curiosity without over explaining?
- Interaction: What do they actually do with their hands, body, or voice?
- Transformation: What changes in the world or in them?
- Reflection: How do they make sense of what just happened?
If you can’t sketch this in a few lines, the experience will feel chaotic on the floor.

Step 2: Establish a Realistic Budget
Interactive art is a system of moving parts, not a one-off purchase.
Typical cost buckets include:
- Concept development
- Hardware and materials
- Software and licenses
- Fabrication
- Installation labor
- Maintenance plan
- Contingency (10–20% recommended)
Here’s the story first rule of thumb:
Spend where it protects the story. Reliability, clarity, and emotional fidelity are not optional.
An unreliable sensor that breaks every week doesn’t just fail technically. It breaks the narrative. That’s where budget regrets live.

Step 3: Research & Shortlist Artists or Studios
Where to Find Story Driven Talent
You’re not shopping for a programmer.
You’re looking for storytellers who wield technology.
Start with:
- Interactive art festivals (Ars Electronica, ISEA, SXSW)
- New media galleries and international art fairs
- Artist portfolios, studio websites, Behance, directories
- Word of mouth from other curators and gallerists
Story Based Vetting Criteria
Shortlist artists or studios who:
- Speak in narrative terms, not just tech specs.
- Use interaction as a storytelling device, not decoration.
- Have proven installation experience (not just screen based work).
- Understand museum grade accessibility and safety constraints.
- Can articulate the emotional logic behind their designs.
If they can’t explain how a visitor’s action changes the story, they’re not designing an installation; they’re designing a gadget.

Step 4: Issue an RFP or Commission Brief
Key Sections (Story First Version)
Your brief is the rules of the game.
Make the story the headline, not an afterthought:
- Narrative intention (what story must this installation communicate?)
- Audience role and emotional arc
- Space description and constraints
- Technical infrastructure
- Budget range
- Timeline
- Accessibility requirements
- Deliverables
You’re not just buying an artwork.
You’re commissioning a narrative system that must function in your space.
Proposal Evaluation Through a Story Lens
When proposals come back, ask:
- Does this strengthen or dilute the intended narrative?
- Do interactions feel meaningful or gimmicky?
- Does the work align with institutional mission or gallery identity?
- Is the emotional arc clear, believable, and feasible?
If a proposal dazzles technically but you can’t describe the visitor’s emotional journey in one sentence, that’s a red flag.

Step 5: Contracting & Legal Considerations
Interactive work has more moving parts, so your contract should, too.
Key clauses for story driven installations:
- Ownership of narrative assets (audio, visuals, code)
- Rights for documentation, photography, and publication
- Maintenance obligations and response times
- Software update responsibilities
- Safety, accessibility, and data privacy provisions
- Delivery milestones tied to narrative beats (not just “final delivery date”)
You’re protecting more than hardware. You’re protecting the ongoing integrity of the story.
Think of this step like acquiring the rights to an IP; you’re not just buying a thing, you’re securing the world it comes from.

Step 6: Production – Prototyping, Testing & Iteration
Prototype the Story First (Not Just the Tech)
Institutions prototype feelings and flows, not just objects.
Start with:
- Emotional beats testing (“What does this moment feel like?”)
- Sound/light/hardware sketches
- Rough physical forms (cardboard, 3d-renders, mockups)
- Simple interaction prototypes (buttons, motion tests, paper interfaces)
- Paper prototypes of the narrative flow
If the story doesn’t work in a low-tech version, it won’t magically work with expensive hardware.
Read my Blockchain Dynamic Art essay if you want to go deeper into how this actually plays out.
Story Stress Testing
Before you lock things in, pressure test the experience:
- Does the story hold when the room is crowded?
- Can visitors intuitively understand what to do?
- Does the narrative still work if one technical element partially fails?
You’re designing for entropy, not perfection.

Iterate Intentionally: Museum vs Gallery Logic
- Museums often have longer timelines: deeper review cycles, more user testing, more educational integration.
- Galleries often need faster iterations: strong visual clarity, tight installation windows, and high “wow factor.”
Same framework, different constraints.
Adapt your process to your institution’s reality.

Step 7: Fabrication, Logistics & Installation
Pre-Installation Prep
Before anything ships, ensure:
- Site survey is completed
- Power, lighting, safety, and cable management are mapped
- Shipping and insurance are confirmed
- The artist/studio provides a detailed assembly guide / documentation
This is where you turn a concept into a repeatable system.
Installation Day
On-site priorities:
- Calibrate sensors and interactive elements
- Test narrative timing (what happens first, then what, then what?)
- Validate accessibility (signage, affordances, alternative paths)
- Run visitor simulations (staff or volunteers as test users)
- Conduct a final narrative walkthrough: “Does this still tell the story we intended?”
If installation day is purely about wires and wall anchors, you’ve skipped the most important check:
Does the story still land?
The Story Motivated Installations™ Framework
A Complete Playbook for Commissioning Interactive Art That Actually Impacts People (Not Just Instagram)
You’ve seen it happen:
The “groundbreaking” interactive piece launches.
The tech is impressive. The press release is glowing.
But on the floor? Visitors are confused, underwhelmed, or gone in 30 seconds.
The problem isn’t technology.
It’s the lack of story, emotional clarity, and visitor agency driving the technology.
Step 8: Launch, Evaluation & Maintenance
Before Launch
Prepare your people and spaces:
- Staff training on story and interaction logic
- Story signage or subtle narrative cues
- Clear accessibility instructions and alternative pathways
If staff can’t explain “what’s happening” in one or two sentences, visitors won’t be able to either.
Evaluate Story Impact (Not Just Foot Traffic)
Collect:
- Visitor dwell time
- Emotional descriptors from surveys
- Observed interaction patterns
- Social media reactions
- Learning or engagement metrics
You’re looking for signals like:
- “I felt…”
- “It made me think about…”
- “I stayed longer than I expected…”
That’s your story impact dashboard.
Long Term Care
Interactive art needs ongoing maintenance, not just a ribbon cutting.
Plan for:
- Hardware replacement cycles
- Software updates
- Daily/weekly performance checks
- Documentation for future staff
- End of life planning and deinstallation
If you don’t plan for long term care, the installation slowly shifts from living story to broken prop.

Templates & Checklists (Ready To Use)
Commissioning Checklist (Story Driven)
Use this as your quick system check:
- Core narrative defined
- Audience role clarified
- Emotional arc mapped
- Budget aligned with story needs
- Artist shortlisted for narrative capability
- Proposal evaluated for emotional clarity
- Prototype tested with real users
- Installation calibrated for storytelling
- Maintenance plan preserves narrative integrity
If any of these are missing, you’re not commissioning an installation; you’re gambling on one.
RFP Narrative Prompts
Add these prompts directly into your RFP:
- Describe the emotional transformation intended.
- Explain how interaction supports narrative meaning.
- Describe accessibility measures for narrative clarity.
- Outline how story fidelity will be preserved long term, even as hardware or software changes.
These questions filter out artist proposals that treat the story as decorative text.

Conclusion
When story leads, interactive art becomes more than spectacle. It becomes a meaningful, memorable experience that lives in visitors’ minds long after they’ve left the building.
Commissioning a Story Motivated Installation™ means:
- Your project aligns with your mission.
- Visitors are engaged emotionally, not just visually.
- You’re not chasing trends, you’re building something that can outlast the current tech cycle.
Every decision, from concept to prototype to installation, either strengthens or weakens the story. When you ground each step in narrative intention, you don’t just get an interactive artwork.
You get an experience that feels inevitable once people encounter it.
The tools will change. The story doesn’t have to.
The next move is yours.
Do you want another flashing object in a room? Or a story people will talk about for years?


Work with Steve
If you want an installation that people don’t just see but actually feel, this is where we start working together.
I help brands, museums, and galleries turn creative sparks into fully realized, emotionally coherent interactive worlds.
Story first. Technology second. Visitor transformation as the north star.
Whether you’re shaping a new exhibition, commissioning a signature installation, or trying to upgrade your institution’s approach to interactive storytelling, we’ll build a system that actually works on the floor; not just on paper.
If you want an experience that becomes a destination…
If you want clarity instead of chaos…
If you want a partner who speaks both curator and creative technologist…
Work with me.
Let’s build something your visitors will remember.
